Category Archives: Uncategorized

Dynamic Projection System meets Lego

Dynamic Projection System – Building a Lego Castle

Today, industrial assembly of large equipment is often organized as site assembly. Information is provided on paper or stationary PC-terminals and employees have to walk long distances to receive information. An augmented dynamic projection system allows direct display of work-instructions and interaction on the component. The paper presents the results of an evaluation of a dynamic projection system compared to state-of-the-art information provision.

 

Dynamic Projection Institute was present for an experiment using the spacial augmented reality system to build up a Lego castle. It is always with a certain pride that we discover all the possible applications of the Mirror Head.

“The ability to project work instructions anywhere within a large work area is a key component of industrial spatial augmented reality systems. We thus consider the mirror head system, developed by Dynamic Projection Institute, an enabler for interactive work instructions, driving future improvements and providing benefits for both workers and industry.”

Univ. Prof. Dr.-Ing. Sebastian Schlund, BMK Stiftungsprofessur für Industrie 4.0, TU Wien

Left to right: Hans Kueffner-McCauley BSc, Martin Willner, Head of Software Engineering and Thomas Kühne, Managing Director at Dynamic Projection Institute, Patrick Rupprecht, MSc MSc MA,.

Urban Safari

Urban Safari at the Lightfestival in Ghent – Skullmapping pulls the focus on extinct animals

The Festival lights up the city with 37 works by international light artists. The city’s nights became the backdrop for a surprising spectacle, ingenious installations, spectacular performances and beautiful events for over 800 000 visitors.

The artistic collective Skullmapping contributed to the festival with the well known King Sprong, projecting a giant gorilla on a building, and with a project called “Urban Safari”, pulling the focus of the visitors to extinct animals. A voice-over impersonated by an adventurer guides the observers and informs them about the animals in question.

“Over the years we’ve become known for our minimappings, but when the city of Ghent asked us to create a project to announce their upcoming lightfestival, we decided to make a massive gorilla climb a 90-meter-tall building!”  Antoon and Filip – Skullmapping

 

Technical rider:

Mirror Head MH14

Panasonic Laser PT-RZ21K

MDC-X2 Media Server

 

Credits:

Concept by Filip Sterckx and Antoon Verbeeck
Written and directed by Filip Sterckx
3D animation and modeling by Paulina Zybinska
Additional animation by Filip Sterckx, Antoon Verbeeck and Birgit Sterckx
Voice actor Bart van der Heijden

The Masters Of The Renaissance.

The Masters Of The Renaissance. What would they do with a Mirror Head?

For the first time, the most important master pieces from Leonardo da Vinci, Michelangelo Buonarroti, Sandro Botticelli and Raffaello Sanzio da Urbino could be experienced in one single place and century old pictures were brought to the modern age with projections.  

In collaboration with COFO Entertainment and United Motion labs, we took part in realizing a concept that surprised visitors in the installation entitled “Secretum artifex”. During the exhibition that took place in Berlin, DIE GROSSEN MEISTER DER RENAISSANCE, we enabled viewers to experience art in a different form.

 

 

By using the Mirror Head by Dynamic Projection Institute, the famous painting by Leonardo da Vinci “Lady with an Ermine” got an unexpected turn of events when suddenly the weasel came to life, climbed out of the painting, moved up the wall, explored its surroundings and started painting the walls.

 

“Our aim was to create media art, which respects and honors these 4 great artists of the past and at same time pushing the boundaries of live experience in an exhibition context by extending space and storytelling of these inspiring artworks,” says Gerry Hahn from United Motion Labs.

 

23rd Triennale di Milano

ENTANGLED RELATIONS—ANIMATED BODIES Austria at the 23rd Triennale di Milano.

At La Triennale di Milano the installation “ENTANGLED RELATIONS—ANIMATED BODIES” by Sonja Bäumel, commissioned by the MAK – Museum of Applied Arts, Vienna, represents Austria’s official entry for the 23rd International Exhibition. 

The performed and multisensory installation by the artist Sonja Bäumel aims to stimulate the cultural imagination via the potential of microorganisms. Magnified 40,000 times, a larger-than-life sculpture of an amoeba expands in multiple directions, linking piece by piece with the transparent fragments of a human figure riddled with microbial inclusions. 

 

 

The dynamic projection of a real amoeba overlays the installation and is accompanied by sound transmitting the bubbling vitals of the microbial world. The installation will be brought to life by choreographer and performer Doris Uhlich on several occasions.

 

Considered as one of the world’s most important events in the field of design and architecture, the 23rd Triennale di Milano, currently taking place until the 11th of December 2022. The overall theme of this edition ”UNKNOWN UNKNOWNS. AN INTRODUCTION TO MYSTERIES” tries to answer a series of questions about what we still “don’t know we don’t know” in different topics: from the evolution of the cities to the oceans, from genetics to astrophysics. 

 

Technical rider:

Mirror Head MH11

Panasonic PT-RCQC10

DPCC – Extreme Media Server

 

Copyright: 

Installation view of the Austrian Contribution ENTANGLED RELATIONS – ANIMATED BODIES to the 23rd Triennale Milano International Exhibition. An installation by Sonja Bäumel, commissioned and curated by the MAK – Museum of Applied Arts, Vienna. Choreographer and performer Doris Uhlich © Gianluca Di Ioia/MAK

 

Links:

https://triennale.org/en/23rd-international-exhibition

https://mak.at/unknownunknowns

https://www.salonemilano.it/en/articoli/design/all-shows-23rd-triennale-milano-international-exhibition

https://sonjabaeumel.at/work/entangled+relations+animated+bodies/

https://california18.com/austria-contribution-makes-amoebas-dance/5747562022/

 

Space 220 Restaurant

A Dining Experience. Out of this World.

Imagine eating dinner or enjoying a cocktail while looking out the panorama windows to see our planet from above. The much-awaited Space 220 Restaurant in Epcot, Florida, offers this immersive experience to its visitors, since last September.

 

This planetary journey was only possible with a persistent, driven team – thanks to the AOA team for helping take guests to the stars!

In collaboration with our U.S. based partner, AOA, we are proud to have contributed to an interstellar effort with our technologies.

For over three years, AOA built “space” into a space station restaurant by developing the design, providing AV packages and managing all show related content. https://www.insideaoa.com

Expo Dubai 2021 – World Exhibition

Expo 2020 Dubai. Austria makes sense!

The theme of the Expo 2020 is sustainability, mobility and opportunities with a focus on the world of tomorrow. With that in mind, under the Motto „Austria makes sense“ and „Reflection as a strategy“, Ars Electronica Solutions, Querkraft, bleed and Büro Wien worked together to no just talk about sustainable solutions, but live it. Inspired by the arabic wind towers, Querkraft designed a Pavillon unlike any other: composed of 38 domes made out of sand, no air conditioning needed there, the Austrians managed to use 70% less energy than the other Pavillons of the expo. The teams aimed for a peaceful and soothing place to leave a perfect impression of Austria.

For more information about the EXPO Dubai 2020 visit the official Website.

Inside the domes, the history of humanity is depicted by modern hieroglyphs. Not representing Austria through numbers and facts, but through feelings and sensations: The choice of simple symbols tells a story in a universal language – there is no need to invent anything new to solve the problems humanity is facing, the answer lies in our history. The visitors are guided by dynamic projections provided by several Mirror Head units inside the dome on the different glyphs.

„During the implementation, it was important for us to move away from static projections and to circumvent the limitation of the classic playable fixed projection surface. With the help of the Mirror Head units, we succeeded in animating the signs of the “world picture language” carved into the clay at various positions in the special cone shape and to let the animations move through the pavilion. The projection thus does justice to the dimensions of the pavillon and becomes a unique experience. Great visions need innovative products, and we are naturally pleased that we can fall back on products from Austria.“

Michaela Fragner, Senior Project Manager – Ars Electronica Solutions

We were very proud that several Mirror Head units were used to guide the visitors through the Austrian pavillon. For this very special occasion, we created an organic showcase model of the Mirror Head for display purposes.

Dynamic Projection System in industrial 4.0 site assembly

Dynamic Projection System in Industrial 4.0 site assembly.

“The ability to project work instructions anywhere within a large work area is a key component of industrial spatial augmented reality systems. We thus consider the mirror head system, developed by Dynamic Projection Institute, an enabler for interactive work instructions, driving future improvements and providing benefits for both workers and industry.”

Univ. Prof. Dr.-Ing. Sebastian Schlund, BMK Stiftungsprofessur für Industrie 4.0, TU Wien

 

Today, industrial assembly of large equipment is often organized as site assembly. Information is provided on paper or stationary PC-terminals and employees have to walk long distances to receive information.

An augmented dynamic projection system allows direct display of work-instructions and interaction on the component. The paper presents the results of an evaluation of a dynamic projection system compared to state-of-the-art information provision. The experiment is carried out using a demonstrator with a CFRP-layup site assembly for aircraft components. The results show that the augmented dynamic projection system brings significant advantages for process improvements and usability compared to PC-terminals.

Publication: “Information provision utilizing a dynamic projection system in industrial site assembly“ on the occasion of 53th CIRP Conference on Manufacturing Systems in ScienceDirect.

Dynamic Projection Institute was present for an experiment using the spacial augmented reality system to build up a Lego castle. It is always with a certain pride that we discover all the possible applications of the Mirror Head.

Left to right:  Hans Kueffner-McCauley BSc, Martin Willner, Head of Software Engineering and Thomas Kühne, Managing Director at Dynamic Projection Institute, Patrick Rupprecht, MSc MSc MA,.

ASO Caldera Hike. Kumamoto’s Wildlife in the city!

ASO Caldera Hike – Kumamoto’s wildlife in the city!

Take a hike in the middle of the train station’s waiting area and discover the wilderness of Kumamoto / Japan. The installation was meant to draw the attention of the travelers on the incredible nature surrounding the city.

 

This immersive installation represents the mountain rings so familiar to the locals and invites visitors and travelers to learn a bit about the ecosystem of the region. A beautiful project commissioned by the city of Kumamoto: using the traditional starting point for all tourists to get information and transforming it into this beautiful attraction. With a BARCO UDX-4K32 projector and the Mirror Head MH29, the result is mesmerizing.

 

The outdoor enclosure manufactured by the well known firm Tempest allowed the Mirror Head to be safe from any weather changes without decreasing its capability.

Client: JR Kumamoto City – Amu Plaza Kumamoto

Planning / Directing: NAD (Nikken Activity Design lab) & PARTY

System design / Construction:  S.C.ALLIANCE & BASSDRUM

Dynamic Projection Institute Japan: Universal Business Technologies Corp.

Skullmapping – Restrospective

Skullmapping – Retrospective

Imagine having your dinner prepared by a tiny chef in your plate, or waiting at the airport to be surprised by Cupid escaping one of Ruben’s famous painting, or even following a suspenseful fight between a monkey and an airplane inside an art gallery: Skullmapping’s creativity goes far to make the experience unforgettable.

 

After having created projects all over the world, they were presenting their first retrospective exhibition. The expo, “Skullmapping – Projected Art”, ran from the 18th of December 2021 to the 9th of January 2022 at the Grand Hyatt Berlin and from the 18th of March to the 5th of May 2022 in Mainz et the Frankfurter Hof.

Filip, the creative director of Skullmapping, has a background in animation film and visual arts. He originally gained international recognition by creating music videos, art installations and short films. Nearly 20 years ago he started his first experiments in projection mapping. This resulted in poetic art installations in which he projects video and animation on sculptures, such as ‘Peepshow’ and ‘My Orca’.

Antoon has been working as a figurative art painter for the last 30 years, and used to have his own gallery in the artists hometown Leuven. His paintings, which are featured in ‘Gallery Invasion’, the so-called ‘Lonely Subjects’, can be recognized by their 3D illusion and funny witticism.

The two artists met each other at the Anatomical Theatre in Leuven (hence the name ‘Skullmapping’) where they created their first project. What originally started as a spontaneous collaboration, grew into a much sought after projection art studio. Light art collective Skullmapping was founded in Belgium in 2009. After working together for over a decade, Filip Sterckx and Antoon Verbeeck are presenting a selection of their artworks, large and small, in one exhibition.

The perfect virtual companion.
Interactive, social and entertaining.

Did you ever imagine a penguin welcoming you while you enter a shop? Could you imagine being guided by a new kind of virtual personal assistant through a museum? Well, there are some new dynamic projection ideas out there worth sharing with you!

Matsuko, a Slovakian based creative studio, got in touch with us after seeing the “Gallery Invasion” video. They immediately got convinced of the fact that they would be able to use the Mirror Head to create games and mixed reality experiences. The company brings together a group of creative gamers, programmers, designers and technology enthusiasts under the lead of Matus Kirchmayer who has more than fifteen years of experience with 3D, A.I. and online programming.


Being on a continuous look out for new hardware, Matsuko tries to integrate state-of-the-art technology to bring video games and animations into the real world, furthermore into retail and other commercial applications. The tools manufactured by Dynamic Projection Institute caught their attention and since they usually use pre-prepared animations, moving the projections around on several surfaces by integrating the Mirror Head adds value to creating new display methods.

At the time when they first heard of the Mirror Head, Matsuko was already working on a concept where animated penguins could work for museums and the retail industry. More precisely, the concept was that a penguin could become a virtual tour guide or personal shop assistant. The ideal locations, applications, would be in museums and shops where for example a group of visitors would be guided through an entire exhibition or in a shop where clients would enter to be welcomed by a virtual assistant.

“In the case of a virtual receptionist, it will not always be a penguin,” says Peter Urban, Product Manager at Matsuko. He also mentions that other animated characters will be developed in the long-run to reach other target audiences. “We are applying artificial intelligence to create personalized interactive companions that can communicate naturally with humans and assist them.”

Currently in the retail industry, every shop would be interested in such a concept because these smart companions are virtual robots with holographic bodies. Instead of a penguin, you could imagine being welcomed by an animated character that could also look cartoon-like. As Matsuko works directly with the end-users as well as offers their services through their partner companies, they are also able to provide custom-built concepts and characters to match all client needs.

If you are looking for a partner to bring augmented reality to your museum or shop, we strongly recommend getting in touch with the team as they will be able to recommend an ideal solution for you to integrate our tools in your environment.

©2017 Matsuko, Games, A.I. & Mixed Reality | Creative Technology Studio

 http://matsuko.com